The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
The firebomb effect. With cast, Projectile shooting and target impact parts.
Versions of hit part. We ended up using the Version-1.
Another version of the effect with different elements.
One of the early stages of development.
Other angle